*A note very visible*
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Dear Citizens and People of Note,
These are dire times and actions must be taken. I request that at least one (and a maximum of two) representative/s of each important (or not so important) organization or guild in the region presents themselves on the legion grounds seven days from now, fills in date. This is to discuss plans to save lives and the future of our land.
I request for this, knowingly that there's going indoors discussions from the different groups. But we will only succeed if we unite.
-María of the Spellweaver
((My intention would to do this via forums, because it's impossible to make it IG… so those who would attend post.
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::It appears that Shallyah's priorities have shifted, and she has decided to not attend these meetings any further, standing watch at Nars bridge instead, clad in her battlegear, possibly because that is where she belongs. Instead, she left a document with some ideas for rescuing civilians::
Civilians
Several plans have been discussed, and it appears some groups are already managing to extract some civilians.
I've thought of yet another plan to use or not at convenience. Plan has two main phases, and requires team of at least ten warriors divided in two teams of two melee capable fighters, one scout, one cleric and one spellcaster. Teams are North Team and South Team.
While most goblinoids can see ably in darkness of night, time for this first phase of operations would still be at night, preferibly during full moon so our men can also have some natural visibility. Phase two would be carried at dawn, some days after phase one.
Phase one
Only scouts and mages would take part in this part of plan. They must prepare spells and trinkets capable of making them invisible, creating magical darkness, or increasing their running speed. Mage has choice to either prepare blasting spells, or polymorph into large creature capable of carrying kegs invisibly. Scouts must have studied beforehand guard habits in both north and south walls, time of guard shifts, and sections of wall which are least watched than others.
Scouts would be first to approach walls during night in stealth, and if possible invisible as well, using previously gained knowledge to lead spellcaster as close to wall as possible. They would then use whatever means they carry to create breach in wall as wide as possible.
North Team would detonate first, South Team would act exactly one minute after they hear North Team's explossions. Both teams must immediately leave area in stealth and invisible after their own detonation. Reason why North Team acts first is because North wall is fair distance from barracks and any point with high concentration of hostiles. Few sentinels aside, by time hostile forces get to North wall, second explossion in south will alarm them, and create certain chaos and stress where goblinoids will not know what's going on.
When they see nobody stood to fight in north wall, they'll likely think that north breach was fake to launch real attack from south, and most will head south to new explossion. By then, South group will also have had enough time to retreat safely. South group will find shelter in María's tower while north group will be safe once they reach pass bridge, where our forces would be awaiting there. It is recommended for members of north team to use horses in their retreat.
Phase two
With phase one complete, it is to expect that goblinoids would seek to repair breach in wall. It is very likely that they will put civilians to do hard work of moving rocks, piling them and working on reparations. It is also likely that there will be some bugbears watching them, whip or axe in hand, but this offers great opportunity to have couple of large groups of civilians concentrated in small space near walls, with their freedom just few yards away. Phase two has to be carried in window from three to seven days after phase one.
Day before strike, allied forces must send cart with kegs to Norwick. These kegs will be filled with fine ale or other fine alcoholic beverages, and have note stating honest apology for breaching their walls, but as this is warfare, some militaristic maneuvers are being carried out, such as they did and still do themselves. Beverage in kegs would ideally be something that goblinoids delight, but have not easy access to. These kegs are not to be poisoned. This must be very clear. Besides, they would test it with Norwick's civilians before drinking it themselves, so morales aside, it would be pointless.
Next day to keg delivery with first lights of dawn, and as soon as civilians are put to work, two teams will strike again, in same order as before, coordinated to hit one after another. First North Team would act with all its members, and then South Team, but this time with only thirty second delay rather than one minute, as this time they would find pattern in modus operandi of allied forces and might reach south wall in shorter time.
If bugbears feasted on heavy alcoholic gift, their reaction times and aim will be deficient, most of them being smashed, with headache and other incapacitations. Allied forces must take advantage of this to rescue civilians, not to fight goblinoids. Focus is to save civilians. When time for fighting comes, there will be fighting. It is important that allied forces conserve honor in warfare and not take advantage of any goblinoids that are not in fighting condition to slay them. Again, this is maneuver to rescue civilians. It is recommended usage of incapacitating spells such as Hold Person, Confussion or Fear. It is acceptable and necessary to fight in self-defense, especially against foes who aren't under effects of alcoholic beverages, incase they chose not to drink them afterall. North Team must be also aware of duergar, and keep civilians away of their crosshairs as possible. Both teams must have means to provide Invisibility Sphere and Mass Haste spells to their groups and civilans, ideally mages, but spellcrystals can also be used for Invisibility Sphere. Allied forces must then escort civilians to safe points mentioned in phase one. María's tower for South Team, Nars bridge for North Team.
Goal
Target of this mission is to extract number between fifty and two hundred civilians back to safety unharmed. Allies should engage in combat minimally during second phase of plan, and always look to preserve theirs, and their allies lives, not to take hostile ones.
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I am finalizing assault plan on Norwick when time to retake it comes. Some details need still be filled, I will send it when it is ready. Find me either in Peltarch or Nars bridge, should I be needed for anything.
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Junior slaps her own forehead as she looks at the sundial.
<g>Oh fark!</g> I'm going to be late!
((Just took dinner off of the stove. Should be able to sign in soon!))
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//Bump
This starts in like… 3 minutes. I'll hang around for an hour, but if no-one shows by that point I'll declare the meeting a non-event
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As for the Remnants, Havon will represent us at the meeting.
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María rolls eyes briefly at the mention of "meet under wards" and the shrugs
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Rain arrives shortly after. Her armor badly dented and malformed in some areas. Thin gnarled black shafts protrude from her newly pierced shoulder plates. She walks past a few and finds a quiet stone wall where she tosses her helmet on the ground and sits to tend to herself while everyone waits.
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As the meeting progresses, some might notice a tall dark haired elf standing quietly behind Ardent. He offers no advice but at times does lean forward to make a hushed comment to Ardent. He spends almost all his time silently scanning the edges of the group. His hand rests on the hilt of an oddly humming basterd sword.
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Val speaks up at this point
I believe that we've covered enough of the generalities for now. I'd like to ask that those groups who are committed to acting against Ostromog pick one person from their ranks who has the authority to speak for them, and we will meet in the Legion tower under wards to discuss specifics of what is to happen.
I know that many have plans, we must work together to ensure that we do not work at cross purposes, or burn resources chasing the same thing. We also cannot make the mistake of thinking that one or the other is better, we must combine our strengths for the good of all.
If you wish time to gather information, please do so. If you wish to gather resources, do so. We will meet in the Legion Hall in one week to discuss what is to happen.
// Planning this for Saturday 8pm US EST, 2 hours after the meeting with Aelthas in the Pass. One representative from each group please, no more or it will get awfully crowded. If you are not in a group and wish to attend, please PM me to see if there is a way to get you in there.
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::Shallyah glances at Martoushca, considering carefully her words, then goes ahead and voices her own opinions and ideas::
We may consider that approach when plan to enter fields to carry out any operation is taken into consideration. As it stands, that is area with most hostile presence and security. This is possibly due to river, and whatever ships they are using to trade and transport goods and soldiers, or simply because they fear river is vulnerability that can be exploited.
However, I believe for now first target would be mill. Good number of captives are being kept there at nights, and according Tom Corann, bugbears there are lax in their guards, often snoozing or spending their time drunk. Issue is that northern gates are well warded, so I suggest utilizing other means to sneak inside, such as climbing north wall as far as possible from gates to avoid their sights, or using short range teleport.
That being case, any who think themselves capable should speak up about if this idea would work. I am no expert and ideally I would not be partaking personally in this stage, as I lack required skills.
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*Marty speaks up. It's hard to tell how long she's been there. *
What if I could replace the "gardener" somehow? Switch the pieces.
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Ardent is going to patiently await Shallyah's plan.
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::Shallyah arrives at the meeting next day carrying new maps and notes, as she rolls them out over the planning table and explains::
It appears we have made contact with escaped Norwickian. He was checked by María for ill or scrying magics before we questioned him, as well as he was given Lesser Mind Blank spell while he spoke, to keep his mind from any spells or influence.
Name of subject is Tom Corann. He claims to have built personal makeshift raff during night, as he was being kept in lumbermill with many others, and used opportunity at night to escape via river, not without taking arrow. While we can not confirm his story, after interrogation he was sent with rest of refugees to college, and I personally asked to some individuals if they knew this man. Some of them did, and even mentioned his name and his profession in Norwick. All that remains now to be sure that information gained is honest is to discard possibility of being an illusion, or disguise, which probably María can handle with True Seeing spell.
For now, I will share information obtained. He spoke of few hundred civilians still remaining in town, estimated rough fifty percent of original population, which is very close to our previous estimations plus some margin of error that can be due to additional civilians dying within Norwick in this time to accidents, diseases or hard work. As expected, living conditions of civilians are very poor, and some of them are being subject to, as per Tom's words, "slow death" as consequence to those causes I just named.
He also mentioned that as far as he could estimate there are one hundred hostiles, counting bugbears, hobgoblins and duergar. They are spred all over Norwick, but separated in several sectors. It appears that at morning civilians are lined up to witness how bugbears sing what he called "Bugbear National Anthem" before being sent to their forced works from dawn till dusk. This lineup happens in all areas, and bugbears, hobgoblins and civilians share all locations during it. ::she uses some short cords to make several lines on the map, to signal an estimate of where these line-ups happen::
At night, civilians are concentrated and kept in several buildings, these being mainly temples, barracks, mill and some of bigger own houses. ::she places red pins to points where civilians are kept at night, each of them having a number from one to five that indicates the level of security. Most of them have values from two to four, except the fields, which seem to have a five, and the mill which seems to have a one:: Number indicates rough level of security.
There are four main leaders within Norwick. ::she speaks as she reaches for some black chess pieces:: General Vert, Aug'grim Lizard King, The Gardener and Ostromog. Of these, Ostromog can be commonly encountered within Norwick's Hall ::placing the black king piece on the map spot that belongs to the Hall::, and The Gardener in the fields ::and there goes a black horse piece::. The Gardener appears to be Senator Leaffall's mimic that remains from certain temporal-planar disturbance in past.
::The ashen-haired warrioress raises her gaze to have a look at the audience, incase any of them wishes to add any comment or idea before she exposes her own::
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_"Your ideas are indeed sound, Shallyah. I especially like the distractions while we snatch civilians. However, what we are facing is that everytime we use some type of method, we can be assured it wont work a second time. We cannot possibly get 100% of the people out at the same time and the other method you proposed will take a large stretch of time with many fortunate circumstances on our side.
I think we should first contact a civilian inside the town and see what their situation is. If we can find out about their daily routine, what type of guard they are under, and how often then can gather, we can move with our plans from there. Would everyone be okay with this course of action being first then?"_
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::Shallyah breaks her silence as she sees the place of meeting seems now safe from spying or scrying as she explains several strategical movements that could be made::
I suggest to mark stages in this campaign, setting focus and following it at each time, and sticking to pattern and discipline to achieve goal. Priority at moment should be getting survivors out of Norwick. After assessing number of refugees, dead and other scattered civilians fleeing from Norwick, I've estimated around sixty percent of Norwick's civilian population yet remains within walls.
Being that many, not all of them will be closely watched at all times, but it will be slow and complicated task to free them all. I had also thought of using teleporting strategy, but invisibility would likely not work, as bugbears and hobgoblins have number of strong casters. It would be task most fit for those who can be invisible beyond invisibility, what is commonly known as "Greater Sanctuary". Civilians can be "snatched" in small groups and teleported to safety, but I do not know many who can use required spells, so it would possibly take several months. It is still idea worth exploring.
We may be able to assist this mission by creating distractions, such as planting kegs or faking arrow shots from contrary side to which our Ethereal units will snatch civilians. We disturb them from north when we want them to lower guard on south, and so on.
Regarding Dwarven Hold, I had mentioned to María in private about plan to assemble compact and strong unit to approach their underground entrance via underdark, which I had not voiced out loud as we were not yet protected against ill spies or scrying attempts. Ideally this unit would move as undetected as possible through underdark, yet armed with enough tools for combat where situation demands, and counting with casters capable to summon Earth Elementals or transform into umberhulks to drill path into Dwarven Halls, to search for survivors and offer assistance and transfer to Peltarch for safety as needed.
Once everyone who can still possibly be alive is safe, both within town and in dwarven Hold, we can plan strategy to retake Norwick without fearing for collateral damage. I have several ideas that would give us important edge, but first must know which forces will be backing this war effort, and which individuals will be working with cause. While it is good idea to start working towards military efforts in mid-term, of this we can speak of once first focus, rescuing survivors, has been completed.
::As usual, there is stunning neutrality in her tone as she speaks, despite her interests and intentions seeming more than clear. As she spoke, she had rolled out a Norwick map and an Underdark map, filled with dots, arrows and lines signalling paths, buildings and points with strategic value of interest for the two missions she suggested::
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"Thanks Rom, we need you to show us this path at some point once Maria can scrye in there and tell us if we have survivors we can go in and save. I was going to head in there without but if it is just duergar, we will tip our hand too soon and be unable to use it for an attack."
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Lence frowns, knowing that the more time spent talking the more likelihood that Norwick will join the ruins of Old Norwick, but he listens attentively to Rom.
"A way to the hold? That is worth something!"
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Romulus raises his hand and speaks when recognized.
I recently was shown a path through the Underdark to the Dwarven Hold. It is not too difficult or too long, and I would gladly take any who want to go on a reconnaissance mission there. Perhaps we will find some dwarves that escaped the hold hiding in the tunnels. If Vander or another dwarf that has a key to the door on the hold could accompany us, we could have a look inside the Hold as well. We would not be going there to fight, but to see if this is a path that could be used by our combatants when the time for fighting comes.
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Looks at Ardent with a somewhat stern glare, then to Lence
We'wre not hewre to awrgue amongst each othewr. Lence, Awrdent is wright, cease the attacks on Nowrick, inmediatly. They have pwrisionewrs and they will not hesitate in killing them.
Now let's focus on the mattewr at hand. Let's heawr people's opinion on the wrescue plans we just heawrd.
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"Maybe you should stop going there and encouraging them to shore up their defenses. I dont see why we need to waste healer capabilities on people are are clearly making suicidal forays that are making no real difference on enemy number or strength. Think of the people still inside the town. Until we can find some way to get them out, lets not make their lives harder. She says angrily, crossing her arms over her chest.