María's class



  • Enters class, a bit slower than usual, and seemengly lost in thought as she takes her spot in front of the class…

    Today we'll be speaking about necwromancy and undead. This is an impowrtant lesson so I don't want any intewrruptions, and if anyone is too sensitive about this thread, leave now.

    ::looks at the students, seriously::

    Fine. As you well know, thewre's diffewrent spells that awre included in this school. Some awre mowre common than the othewrs.
    Spells that awre usualy known to be useful and in fact, most asked fowr, like Wraise Dead owr wresuwrection…as well as spells such as deathward owr shadowshield, which awre pwrotective spells.

    Thewre's howevewr some spells that awre of obscuwre and evil natuwre and it's impowrtant that you know about these fowr what they awre. Any spell that cwreates undead. Which include, animate dead, cwreate undead, and cwreate gwreatewr undead. This spells awre ALL inhewrently evil. If I see any of you casting one of this spells, even fowr testing puwrposes, I will be vewry displeased and will take action...in a way that you don't want to know... this spells awre totaly unacceptable to be cast. The cwreation of summons is the wowrst pawrt of the necwromancy, it's evil, and I will not tolewrate it.

    Apawrt fwrom this spells, thewre's one that has some contwrovewrsia into it. Some awre displeased with the spell, and fwrankly, I do not blame them. This spell is contwrol undead.
    This spell isn't inhewrently evil as the ones I just mentioned, but to some is as much offensive as them. If you evewr have the powewr to cast this spell, do not do it lightly. Be mindful in fwront of which you cast it, fowr many people will take offense owr even jump quickly to call and twreat you as a necwromancewr.
    This spell, even if it's not evil, is not a spell I would like to be used. Howevewr, thewre's times when it's fowr the best to know this spell and use it, to avoid wreally bad things to happen.
    I would ask of you, to only use this spell undewr diwre ciwrcumstances, and only fowr the time that is needed. As soon as thewre's no need fowr the undead to be contwrolled, you -have- to put it to wrest...and I wouldn't mind a bit if you asked the body fowr fowrgiveness fowr using them.

    Now. Aftewr all this I've said...is thewre any question owr comment?


  • Legion

    ::nods and smiles walking up to the class hoping she can talk loud enough for everyone to hear::

    Hold monster is a fifth circle spell much like that of hold person. the differences are it has a higher chance of affecting your mind, and it can affect anything that does not have clarity or mind blank on them. such as an ogre, cockatrice, or human.

    ::waits if anyone has any questions then goes back to her seat::



  • Vewry twrue, I fowrgot that one. Would you then please, stand hewre in fwront of the class and explain about that spell?

    :smiles and motions her forward::


  • Legion

    ::listens carefully and raises her hand::

    i believe if i've studied right there's another fifth circle spell not mentioned called hold monster? i noticed bugbear mystics cast them in battle.



  • Well then, let us continue with the class.

    Fouwrth ciwrcle:

    Chawrm monstewr. It's like the stwrong vewrsion of chawrm pewrson, and the defenses awre pwrotection fwrom aligment, mind blank owr clawrity.

    Confusion. This spell will do things thinking they another. You might be thinking youwr attacking youwr enemy when in twruth youwr attacking youwr best fwriend…so this spell is specialy nasty. Same pwrotections as with chawrm monstewr apply.

    Fear. This spell will make you feel scawred of anything, vewry vewry scawred...in fact I'd call it "panic". This spell is only blocked by mind blank owr clawrity. Howevewr once someone is affected by this, a spell of wremove feawr will cleawr his mind.

    Fifth ciwrlce:

    Dominate pewrson. Like chawrm but mowre powewrfull. You will be just bossed awround like you wewre slaves. Pwrotection fwrom aligment, clawrity and mindblank will be , again, youwr only help against this.

    Sixth ciwrcle:

    Thewre's nothing in this ciwrcle that can be used to contwroll someone's mind owr similawr effects.

    Seventh ciwrcle:

    Powewr wowrd, Stun. This is a powewrful spell that can ONLY be avoided with mindblank owr clawrity, owr with a vewry high stamina.. it's a 7th ciwrcle spell though, so you 'd wrawrely see it cast.

    This is all, since the othewr two ciwrcles I know not so well, and instead of giving missleading infowrmation about a spell I'd wrathewr be silent about it.

    Any questions? comments?



  • Yes, that it does, Siwrion. But then youwr ability to cast spells is nullified, so the othewr spells awre a bettewr option. Also because you can have them befowre the spell is cast, giving you time to do othewr things…

    But yes, that should be pointed out. Well done.



  • It's also noted that a spider form is immune to all paralytic techniques, including the Web spell and Hold Monster, and that any polymorph will render you immune to Hold Person.



  • Well said well said! ::enthusiasticaly to Victoria::

    we will continue with this class aftewr a bwreak…


  • Legion

    ::raises hand::

    would those be Minor globe of invulnerability, and regular globe of invulnerability?



  • Looks at elva, shaking her head

    No, that would only be effective against chawrm pewrson. Keep twrying!



  • _Elva raises a hand

    "Um…Magic Circle against Alignment...?"_



  • That is cowrrect, though I was not speaking about divine spells, so we'll have to leave that one aside fowr now.
    Thewre's still two spells I'd like to heawr.


  • Legion

    ::nods:: that's quite a list of mind affecting spells. i have been told this bottle of ghostly visage that i have can stop any spells of the first circle and lower. but also that the priestly spell "spell resistance" can protect you from those spells as well. and upon researching the spell you (maria) casted at fight night that made you turn purple, also known as ethereal visage. that spell can stop spells of circle two and below.



  • Nods to the students and newcommers

    Today we'll speak about mind contwrolling spells owr similawr. This is something you'll eventualy come up by…be it casting it, owr being the tawrget.

    Stawrting at the fiwrst ciwrcle...thewre's the following.

    Chawrm pewrson. The name it's self explanatowry, and it can be neutwralized with a pwrotection of aligment, clawrity owr mindblank.

    Colowr spwray. Don't let this pwretty lights stun youwr senses. It can only be countewred with clawrity owr mindblank, but this spell doesn't last too long.

    Sleep. The name it's self explanatowry. Can be countewred by a spell of clawrity owr mindblank, and it's so weak, most twraveled and expewrienced adventuwrewrs will be unaffected.

    Second ciwrcle:

    Gledlee's electric loop. This spell will not only zap you, but it will also set you out of place bwriefly if you let youwr guawrd down. Can be countewred by clawrity and mindblank.

    Tasha's Hideous Laughter. This is a joke of a spell...litewraly. Only mind blank and clawrity will pwrotect you fwrom it's effects, though they do not last long.

    Thiwrd ciwrcle:

    Hold pewrson. Self-explanatowry...can only be countewred with clawrity and mindblank. This one lasts quite a lot, depending on how powewrful the castewr is.

    So students, befowre I move on to the fouwrth ciwrcle... I've delibewratedly missed one spell that will pwrotect you fwrom all of the spells mentioned befowre, two that will pwrotect you fwrom the fiwrst and second ciwrcle ones, and one that will pwrotect you against the fiwrst ciwrcle ones. Spell mantles awre no game...

    Speak youwr mind. giggles at the joke



  • Larathia slips in late, a bundle of parchment in her hair and an ink stain near her lips from where she has been tapping her quill amidst her writing. She came in soon enough to hear the opening discussion of Area of effect spells and smiled brightly at this. Just the subject she wished to know more about!

    She pulled forth a clean sheet of parchment and write some notes about the elemental protections, a spell available to her. She did fully plan on using fireball soon and she may as well not toast her allies in the process.


  • Legion

    ::enters the class room scanning around looking at all the people and those she might know. she would take a seat next to shally and listen carefully to the discussion at hand:: how are you feeling shally?



  • ::Shallyah enters the classroom and takes one of the seats at the back of the room, putting out a book and quill pen as she listens attentively to Maria's classes::



  • Excellent suggestion, Siwrion. I was expecting someone would suggest that.

    Nods and smiles, looking pleased.



  • _Sirion makes himself known.

    "No questions, but an observation. Anyone using an area affect would do well to prepare a countermeasure. Elemental protection, Clarity or Mind Blank, etcetera. If your allies are protected, you can target them with impunity."

    "Protective Wards will block Confusion cast on an opposing moral schism."_



  • María enters the classroom and looks at the people gathered, nodding and smiling. She stays standing leaning on her staff and takes a deep breath before speaking.

    Vewry well. Fiwrst of all I'll clawrify this lessons have nothing to do with the ones I was giving pwreviosly, meaning that, If anyone has a question owr wants to deal with a theme that was alwready mentioned in pwrevious classes, thewre's no pwroblem whatsoevewr, feel fwree to do so.

    She looks around again, seeing who is new and who's not, and gives a light nod to herself

    Fowr today, we'll speak about Awrea of Effect Spells. Which awre spells that can affect mowre than a single cwreatuwre.

    Thewre's two diffewrent Awrea of Effect Spells, those that last in time and those which effect is instantaneous.
    Examples of these would be…

    ::she writes in the board::

    Last in time: Wall of fire, Acid Fog, Cloud Of Bewilderment

    Instantaneous: Fireball, Confusion, Mass haste

    Well then. As you can see thewre's no defined pattewrn fowr these. Both can cause diwrect damage owr both can act as mass cwrod contwrol spells.
    The lasting in time spells awre good to cast when you awre defending a position, specialy in a nawrrow spot, such as the south gates of Nowrwick. You can place one a bit ahead of the gates, and the enemy will have to stand behind while the awrchewrs and othewr mages cast theiwr own offensive spells on them, cewrtain advantage it is.

    Of couwrse, thewre's some amount of dangewr in casting Awrea of Effect Spells...and this is that you may cause injuwries to youwr allies. Fowr this wreason one has to leawrn how to aim pwropewrtly the spells. It's taken me sevewral yeawrs and undefined houwrs of twraining to be able to aim my spells pwropewrtly.

    In owrdewr fowr you to twrain this kind of casting, I'll be putting a combat dummy close to the obelisk in the yawrd. I suggest you pwractice casting youwr spells in such a way that you will hit the obelisk while the dummy wremains intact. You will pwrobably scwrew up many times befowre you get it wright, but only pwracticing one becomes a mastewr.

    ::she grins and snaps her fingers, the board clearing itself::

    This is all fowr today's class, unless someone wants to ask something...