Whispers at the Fire



  • _A heavily armored dwarf stops sipping his ale hearing the rumor and smiles wide. The words spreading about the Legion's heavy hand seem to bring him some sort of inner victory.

    Raising his ale in an imaginary toast, he downs it in one gulp and starts to laugh in a low, strong tone._



  • Word crops up here and there about Norwick that the Legion has named itself judge and executioner and its heavy hand will be felt, without benefit of court or trial, wherever they tread



  • Rumor has it that a certain elven advisor has fallen for a general in the Legion - as to which general, it appears to be unclear.



  • Nym quite amiably suggests to Genzir that the cause is still the same. A powerful, ancient orb bristling with old magic in the hands of the drow. A race who's known for ruthlessness and seems quite willing to use the orb to further their own goals. The most simple use would likely cause the weave to fall apart. So, Nym suggests, it is likely more fruitful to look into the reasons why the weave seemed stable for a while.



  • Some extremely perceptive may have noticed or heard of a wood elf who lives in the Rawlinswood leaving with a Malarite towards Lizardmen teritory and returning lizard blood splashed. Why such unnusual party was formed or what exactly happened in lizardmen territory remains uncertain. Sûldîn has spent more time inside the Rawlinswood since then in the single company of Mala (his panther friend).



  • Genzir can be seen running around in a dignified frenzy, casting spells (of magic detection, to those who would recognize the) all over town and on the outskirts, and asking if anybody knows what caused the recent degradation of the Weave.



  • When not on duty Mord can be seen at the gathering spots around Norwick nursing an Ale and keeping his head cocked, rarely speaking but always listenig and watching He often swings by the south gate and exchanges a quiet word with the guard on duty



  • A hin is heard sarcastically talking to friends about the cemetary after hearing that the gates will remain locked and that violaters will be thrown in prison. He is heard asking what good locking a gate is when the fence has six holes in it.



  • The advisor spends some time talking with the guard at the south gate, asking about who was involved in the murder and the details of what happened. He takes down notes in his book and heads to the barracks.



  • Rumor has it that a man was killed right outside the South Gate by a half-orc clad in black full plate, after he agreed to help someone else kill a brown bear in the cave just south of the lake. Before that, he was having a polite conversation with the guards, and he never even got a chance to retaliate before being slaughtered. A dwarven mage also present even casted Hold Person on the two guards when they attempted to intervene.



  • Foilir spoke to the armor in Norwick. Thorin is kin of his, long buried under the Nars.



  • Rumour has it that Rando and Shad ran into a ghostly armour that said it was Thorin and Dwin. the voice of Dwin sounded in distress and need help. The tried to restrain this creature, but after a short fight the creature escaped. THe voice of Thorin said it was looking for kin



  • Cyan Cardinale tells the guards of a threat of death placed on himself and his travelling companion by a halfling/gnome (not 100% Sure which) with razor sharp teeth



  • A group of dwarves where seen in conversation with a disembodied set of dwarven armour. Names from the past were uttered, Thorin seemed prevalent amongst them. The confused looking dwarves followed the armour somehow conversing with it and looking startled at the answers it gave. After the armour left, the dwarves left north looking deeply concerned. Some say that it is the ghost of a long dead dwarf, others that Moradin is displeased with the state of the dwarven heart in the region. Yet others say it was just a hin in a set of armour with an elaborate set of strings and pulleys.



  • turns to the guards

    " anyone comes out of those gates, arrest them"



  • So much fer the undead stayin on their side of the fence.

    I want them gates locked. If ANYONE is caught inside the cemetery, and they make it out alive, I want em tossed in jail. I dont care if they are legionnaires, priests, or what have ya. They'll be no more stirrin the hornets nest.

    Dwin heads off to the Chancellors office with Foilir, Lucid, Rando, and the rest of the town leaders to discuss a 'solution'.



  • _A weary looking dwarf appears from the Boarshead, odd scratches leaving bone colored marks down his armor, the charred marks of burns randomly scattered over his plates.

    Countless hours before, an undead horde approached the town. Too many to be defeated, as the undead's thirst was stronger than the force gathered.

    The dwarf let those who wanted to fight leave the gates, and once they were on the other side, locked them securely.

    The battles raged for hours, but the damage to Norwick was minimized as the fighting occurred outside the walls.

    One Norwick citizen fell, due to a few undead that had come from the south, but the majority had been held at bay._



  • after hearding that they are mentioning both yuan-ti and drow, Dwin orders guards to question them and ask them exactly what they saw, and where, and makes it clear that a lack of cooperation will have negative effects on their current not-being-in-jail status.



  • A woman, a man and an elf went into the Rawlinswood and after their return they guarded the non-existant gate in place of the militia for a good part of the night. They also seem to mention Yuan-Ti and Drow from time to time. Whether they met either species, or were merely exchanging one of the many rumors about this, is anyone's guess.



  • Rumor has it that the captain of the guard had someone jailed for flaunting victories in the past. And he wasnt the one that lost then… imagine what he might do if he was the one that was lost?