Narfell's Death System



  • Ah, the thing about rezzing characters who've died: first, you need a small diamond component on narf. This cousts around 500 gp. Secondly, you have to be a level 9 cleric to cast the spell. This isn't an easy level to get to.



  • Would it be a complete and utterly bad thing for me to create a new character as a cleric and go about rezzing people for free?

    Namely after a while go about rezzing my own character out of the goodness of my own heart. In staying in char, I would have to slowly rez every single corpse in the graveyard.

    Would that be allowable?

    I'm checking here before I go about creating my cleric - I'm still creating a cleric, but checking if I have clearance to my insane farfetched rez plan. Probably would still take me months to do it tho.



  • How long is too long ^_^ humn Drelan and Tobais wanna back me up on the longest Rez job? My Errhanous Character Died Shway long ago. It was a whole month, one year In Game time, before he was rezed. I played it off as super amnesia for the character. But after some consideration I scraped the character due to him being my second build and having some ugly min max stats that in retrospect I didn't like, as well as him having a total memory wipe I recreated Errhanous this time with a more solid Background history and a set personality with ability scores to match and a better plan for his Narf life. That isnt to say that rezing a character after so long isn't doable or will end up with you wanting to scrap yours, and also I am SOOO sorry to Drel and Toby for waisting thier money like that. But I was able to get DM assistance fine in getting a new body for Errhanous to be raised in.



  • @f3db02a84d=RyndGuarder:

    Most important thing to remember however, is if you log off and then back on, the body tends to "disappear" to the Norwick graveyard

    Actually, if you log off and back on, the body will disappear to where you died unless there was a server reset during that time. If the server has been reset, then your body will always be found at the Norwick Graveyard.



  • the Nwn engine makes no distinction. I have seen people wait for a few days to have a cleric they like, and that worships the same god as they do to log on. Most important thing to remember however, is if you log off and then back on, the body tends to "disappear" to the Norwick graveyard



  • After a character dies how long is too long beofre it can be rezzed? i mean can it ghost haunt some one a real time day later and get raised or is that just too ooc?

    Heh, i have sooo many dead chars and some i really, really miss. 😢



  • Well that explains it fairly comprehensively then- OUCH!



  • Woah, excellent job explaining Darc, just knew half of that stuff! But then again, I am still a newbie :oops:



  • it once your hit 0 hp your disabled, and you drop your bag first, then the items your wear at -10…



  • I understand your grief, Goetz… Let's hop into Rass' cave of sacrifice and bitch and moan together about how arcane casting classes should get more HP to balance them out ^_~



  • @765194cdef:

    Heh, can't believe I've spent over 20 minutes typing this up. Goetz, you've got the answer to question 1 backwards ^_~

    Well, I usually drop straight from healthy to dead without passing through unconcious, so I don't get to see the drop order often 🙂



  • When you fall down to 1HP, you're on the verge of death. In PnP (tabletop Dungeons & Dragon swith paper character shets and dice and such) at this point, you'd want rest, since if you perform any action (like attacking) you'd lose the final HP and die. On Narfell, it's not as rough, but if you drop to 1HP, you become disabled. This means you:

    -Are cursed
    -Are slowed

    In general, you'll be a walking wreck – but at least you're walking.

    Now when you drop to 0HP, you lose conciousness, you're incapacitated. you are no longer able to move, and all but your equipped items (being the things that you're wearing and holding) are dropped. This includes your gold. On the happy side: if you were carrying healing supplies and your party isn't (damn them!), then thy can get your supplies out of your bag and save your life. I've seen it happen before. At 0HP you:

    -Are unable to move
    -Drop all your unequipped items

    Now, you start bleeding to death. Yay! Depending on the final blow you took, you'll lose blood quickly or slowly. For the game engine, that means you're losing HP after HP. Every round, you have a chance at recovery: your body fights the bleeding and the bleeding stops (no more HP loss), or perhaps you even come to (you're brought to 1HP and disabled). If you are healed here, you're brought to 1HP as well.

    However, should you reach -10HP... Then it's over, you're dead. What items you had equipped you lose as well, and your soul moves on to another plane: the Fugue plane. At -10HP, you:

    -Are dead
    -Drop all your items

    Basically, the Fugue is sort of a waiting room, where dead souls wait until their diety picks them up to join their side. However, should their soul not be picke dup (because they've been disobeying their gods' will, or because they haven't prayed to the gods at all), the god Kelemvor comes for them, and takes their souls. Those souls can never be returned to the living world. Of course, Narfell has no Kelemvor (usually ^_~), so you can stay in the Fugue forever if you wish.

    On the place of your death, a 'death corpse' is created. an item which represents your body, and which your party members or a helpful passerby will have to drag to a priest. Your things are also there, so you'll have no access to them. Should your body and backpack be found by some shady character... Well, you might just lose all you have. But you're dead to start with, so you have bigger worries now.

    When someone brings your body to the friar's or to Vroka or Daisy, or to a PC cleric who can cast such high level spells, you can be restored to life. This costs a lot of gold, so peopl ewill have to like you more than they like their purse's contents. A good reason to make friends, ne?

    If you are brought to life this way, you'll lose all XP you have earned since last leveling, and half the XP of the level before. That's 1.5 levels. Another reason not to die ^_^

    Alternatively, if you lack friends and your character isn't afraid to sell (part of) his soul to a demon, you can strike a deal with a succubus that dwells the fugue. You'll get a doule XP penalty for this, though!

    Your items and gold will be lost if your friends did not bring them back...

    Now, on a happier note, if you've been a good boy, your deity just might decide you haven't done what you were placed on Toril to do just yet!

    Whenever someone reaches -10HP and dies, a 'divine intervention save' is rolled. There is a very small chance that your deity is watching over you, and brings you back to life on the spot without any penalties at all! ...needless to say, deities are busy people, so the chance they were watching over your char as he fell is very small. But it's there!

    So, in short:

    1. Do all my things always drop as soon as I hit 0 or less HP?
    When you hit 0HP, all your non-equipped items drop.
    When you hit -10HP, all your items drop

    2. If I do die altogether, is there a way of being raised without a friendly cleric on hand?
    There's the succubus, but it's a double XP hit. Clerics are your friends!

    3. How do the XP and gold hits work- do I lose these even if I only drop to 0HP and am then healed?
    You lose gold if you don't get your things back, or if your friends used your hard-earned gold to resurrect you.
    XP isn't deducted until you are actually brought back to life.

    Hope this helped

    -Darc

    [edit] Heh, can't believe I've spent over 20 minutes typing this up. Goetz, you've got the answer to question 1 backwards ^_~ [/edit]



  • @642afb94e0:

    1. Do all my things always drop as soon as I hit 0 or less HP?

    I think in-hand items may drop at 0, but your backpack isn't dropped until -10 or greater.

    @642afb94e0:

    2. If I do die altogether, is there a way of being raised without a friendly cleric on hand?

    Friendly cleric (who will charge at least 500 gp, the cost of the component), NPC cleric (who will charge 1000 gold) or the Fugue Succubus. Cleric raise costs a level, succubus costs 2. If you are still first level, you have a one use Soul Shard that gives a freebie raise. Once you hit second, it's gone though. In very rare cases where the death was the result of dm activity and the dm decides that the death was unwarranted, they may give you a full ressurection (usually followed by a cause wounds spell) - do not ask for one of these and do not expect to get one.

    @642afb94e0:

    3. How do the XP and gold hits work- do I lose these even if I only drop to 0HP and am then healed?

    Dropping to anything between 0 and -9 is just unconcious. You do not lose xp and until your backpack drops you don't lose gold. Note : while unconcious you will bleed to death unless you make a stablisation roll, someone bandages you or a cure wounds spell is cast on you.

    I'm sure if I have any of this wrong, someone will post correct information.



  • 1. erm, forget. think its only at -10
    2. Yes.
    3. No.

    I'm sure a PG will give you more details 🙂