What inspired your character?


  • Legion

    I always figured marty would be a cross between Cindy Lauper and Vasquez from Aliens.

    But while digging around Youtube for a vid of "Go Tell it on the Mountain" I found a clip of Peter Paul and Mary. Mary Travers is really Marty to a T. I've even made Druid/Jewish jokes in game - and Travers is Jewish! Watching her in the clip was weird - like watching a 60s version of Marty! The looks, being socially active, leaning left politically - the whole package.

    Click meh

    Even went to the trouble (an entire 2 mins of trouble) knocking up a new photoshopped Mary Travers Marty avatar.



  • Well I guess I should poke at what hen was started from.

    Hen was created to be the back-up and support for my good friends first character on narfell. He rolled a half-orc warrior and I rolled an elven rogue and we went along slayingly as you could say. I never had anything that hen was based on back then she was simply an embodiment of what I wanted to play.

    Now from then is not much different however I have molded her the last few years after some of favorite Anime characters along with my own twisted sense of reality.



  • @922c8e1e83=Lucidious:

    @922c8e1e83=MasterBAD:

    @922c8e1e83=Oddba11:

    Double post. Hello again!

    Who are you, again?

    no wait, who are you again?

    also, who are you, again as well?



  • @de57036a30=MasterBAD:

    @de57036a30=Oddba11:

    Double post. Hello again!

    Who are you, again?

    no wait, who are you again?



  • @5a047ca62a=Oddba11:

    Double post. Hello again!

    Who are you, again?


  • ICC

    Double post. Hello again!


  • ICC

    Kence was part of a grander scheme that FUArch came up with, then ultimately bailed on when he found a server that suited it better. So we killed him off and let him atrophy in my Vault. A year or two later, I requested to have him restored so I could have "Herald" rise from the ashes.Herald was a social experiment, nothing more, nothing less. I wanted to see how people would react to a character that exhibited all signs of "evil," from his clothes, to his portrait, to his home and friends.

    However, he was never openly evil, nor did any of his actions give people any indication that he was a bad person. The reactions he got astounded me. I wanted to see how much OOC interactions affected the way people perceive a character IC. It shocked me. I could say Herald killed babies to somebody OOC, then, inevitably, somebody else would bring it up IG and I'd just roll with it, even though the "evil" act had never happened. Herald never did too much, the rumor mill built him up to be more than I had ever intended, and at some point I figured it'd be much more fun to just play Herald out than roll up a new evil character and do it the "right" way.

    After a while, I figured that I'd write his journal from a completely nonbiased perspective to see how much that would affect his interactions with people, and, sure enough, people would mention his journal entries to him. His personality, manner, demeanor and everything else about him were shaped entirely by interaction. When I first played him, he was just an empty husk of a character to see what worked and what didn't work with "evil" in an RP server. So, in answer to the question, my inspiration for Herald was each and every one of you. And I was quite happy with the way he turned out. And I thank everybody who contributed to him, because I can't imagine ever playing a character who was more enjoyable.



  • Rith Phoenixfeather

    Rith is the character that I've actively played the most, althought I have seldomly played her in both B8 and B9. She was created back in the spring of 2003 and was my second character to stick around, after Tassabra which I created in October-November 2002, at the very dawn of Narfell.

    Back then I got along very well with a Narfell member named Razare, who was also the player of Vinessa, a PC villain that caused quite some havoc and whose name was pronounced with fear back in the day. When Vinessa was finally defeated for good, Razare wanted to play something different than a villain, and thought of a priestess of Lathander. Speaking with him, we thought it was a cool idea to roll two sisters, Careena and Rith Phoenixfeather, both nobles from Suzail that tired of pompous nobles and rules of etiquette, decided to leave the commodity and luxury of their station to pursue their idealistic view of a world of love and joy. These optimistic, fiery and beautiful priestesses wanted to inspire and renew hope in the beaten land of Narfell with good intentions and good actions.

    A few months after they were created, Razare started having to focus heavily on his school grades and university, so unfortunately he had to completely drop Narfell for his own good (I hope everything's going great for you Razare, wherever you are!).

    As for the name… back then I played MTG -a lot- and there was one multicoloured dragon card that fit with the background of fiery, kind, instinctive and interdependent of the character I was creating. The name of the dragon is Rith the Awakener, so that worked.

    And so, a few months over ten years ago now, a Lathanderite priestess was born. 🙂



  • @eafeb3451a=The_Rose_Of_Teroldys:

    Awww, good old Olenin… and the Wellington was Captain Maynard, Fonic

    Yesssssss! Thank you. I remember now, I named him after the Wine Gum manufacturer.



  • Robyn
    Robyn was my first character that I brought into Narfell. I wanted to create a person from “the wrong side of the tracks”. She would be young, fiercely self-sufficient with a bad upbringing, but well intentioned. I went for Ranger for the self-sufficient part of her, and Fighter to get the feats needed for archery. She changed over a period of time, and I let her grow older as she matured and time marched on. I started her at age 16, and she’s left Narfell now in her late 30’s.

    Maya
    Maya was originally intentioned a Barbarian bard, singer of the praises of Uthgar. She was to be a larger than life person, very simplistic, whose views were based on feelings rather than intellect. I gave her a very poor Intelligence, yet a very high Strength and Charisma to account for this. Something happened along the way though, and the Bard idea was abandoned when the whole “Champion of Tempus” thing happened through a series of DM events. Even though I retired her, she remains to this day my favorite character I ever played in Narfell.

    Yolande
    I created Yolande about the time the whole “Muahahah Evil” was in vogue on the server. That whole concept really bugged me. I wanted to play an Evil character that very weak in appearance, but very powerful in influence. I focused all her sorcerers powers on mind affecting abilities, including two slots I sacrificed for RP type powers that had no bearing on combat. This made her remarkably weak adventuring, but very powerful in certain key areas. She managed to influence two Peltarch elections, and was responsible for helping destroy the Gypsy Camp. She used the Black Sails for her own personal agenda, all the while forming relationships with very powerful people. She had a high Intelligence and Wisdom, and very high Charisma. I have her “Still Spell” so she could influence people with just her words.

    Yana
    Yana actually started off as an NPC in the Sisterhood, where the Sisters, including Maya, raised her. If you read Maya’s journals, you can see stories that include her.

    At some point I asked the DM team if I could play her, and received approval. I was originally going to make her an Arcane Archer, but decided that there should be more warrior influence in her life, and eventually had her become a martial artist. In essence, she became a weapon forged by Maya’s influence, which I thought appropriate.

    Diadne
    I wanted to create a character that was religiously passionate, yet not a cleric. One of the things that bugs me is when I see a level 10+ cleric on the server, yet have NO idea who they follow. I wanted to create a character that through reputation and bearing everyone knew who she followed and what her beliefs were.

    I decided on Sorcerer for a “Themed Powers” approach, and had originally settled on Talos. I was going to have her take the wind and lightning spells appropriately. But at the last minute I changed it to Kossuth, because Talos had too many negative RP influences. Kossuth was neutral.

    Diadne was intentioned to be pure sorcerer, but actually finding one of the artifacts (Blessed Sword of Kossuth) in her backstory changed all that. Then when Mariston Thel offered to teach her to use it, I took the opportunity to change the characters direction.

    Myrrha
    I created Myrrha when I was bored and felt silly. I wrote a long back story and sent it to the DM team for approval. I was surprised when it was.

    Myrrha is one of the old spirits of Narfell who was forced by the blight to come to the humans for help. She used all her power to change shape, and now she can’t go back. She’s a primal spirit, flighty, chaotic and full of whimsy.



  • This seems fun. Confession time:

    Jerrick: Jerrick was inspired by one of the first DnD characters I ever played, and how I'm -really- bad at RP'ing a lower ability score than I would actually have. I talk too much. He was a Druid, which I fell in love with.

    That being said, I always ended up 'leading' campaigns, even with low cha/int/wis characters, and would have to chalk it up to instinct when the DM teased me about it, because I LOVE puzzles, and figuring stuff out by asking the right questions, and checking out the right leads. When the rest of my IRL pals would just shrug, I would keep on it.

    Jerrick was originally going to be a full Druid, but upon finding out I couldn't use a bow or metal, I also learned that the Deity I picked had sort of a wiggle-room clause for her rangers. So poof. Ranger level. That ended up with me including that in his backstory, and fleshed him out immensely.

    Then I found out that Druids were not exactly strong. I died a lot. In doing so, I met a lot of people (Most of whom were helping retrieve my battered corpse), and ended up getting to tag along in the back of a LOT of groups, and eventually, my +0 cha, +0 (11) int, Druid Ranger, was solving puzzles, finding the right questions, and generally starting to show leadership qualities.

    Oops.

    I chalked it up to Wisdom 😉 and soldiered on, being a part of a large number of groups eventually.

    Jerrick, was the kind of guy I wanted to be. Fit in everywhere, a known name, always trusted, always useful, and I played him for something like 8-9 years I think.

    Well worth the trip!



  • Awww, good old Olenin… and the Wellington was Captain Maynard, Fonic! As for inspiration for Ashena, that was all pretty much done for me by the Teroldys family creator, Syied, right down to her name, class and faith, all I had to insert into her was my own understanding of who this person was. I started her out as very young, sweet, earnest and ~very~ idealistic - wondering to myself how long such innocence would last, wondering also how long I could manage to make RP with such heavy restrictions as that of a Tormish paladin fun - but so far it has proved a remarkably rich experience.

    And no, she's not entirely jaded yet. 😉



  • I really never know where I'm going when I start a character concept. Rico and Sirion both started out as jokes, but I started to put more of myself into them, selectively, and they rounded out and surprised me.

    Ethan I did entirely improvised, down to his stories and backstories. It was a fun exercise, but it wore on me fast. I'm just not that kind of guy.

    Rico Swift began as attempt to see if I could make a paladin fall. Apparently I failed, as the guy is so milquetoast good he sells his soul and the demon gives it back because it tastes bad. He's built on every little idealistic and romantic thought I have in my head. He's the part of me that's five years old, watching Reeve play Superman on TV broadcasts, given an adult mind and body.

    Sirion is also me, but a different part. He's the intellectual part of me, almost pinched off into a vacuum. He has a conscience, possibly keener than most. He's never worried about making a mistake…he's worried about every possible outcome leading to a mistake. Now, if I draw any inspiration for how I play him, it's the unlovable but entirely correct asshole prevalent in modern television. Cumberbatch's Sherlock. Laurie's House. Gordon Ramsey (and all British...huh). Which in and of itself isn't new...it's just the modern spin on the counterculture protagonist doing his fish out of water thing with an incredulous degree of success. It's the same thing that built the entire cop drama genre starting with Dirty Harry. Sirion's got a code of ethics as well. Some of it's distinctly elven. Some of it's self imposed because it gives him a way to challenge himself. You might compare Sirion to Ozymandias from Watchmen too. I never meant for that, but it fits.

    Notice how I've left out words like good and evil. Not because I don't personally belief in such, but because I believe in such as a purely human construct (in other words, we do it to each other). The concept of evil is entirely subjective to the course of human history. As for whether or not it would come up in another sentient species is a source of good debate.

    Maybe these reveal a little more about me than I'm aware, but I can't help but pour myself into them.



  • My characters mostly grew out of a single idea or arbitrary concepts that flew into my head for long enough to manifest itself in NWN. There are many that never got that far. I daydream a lot, often at work, and that gave me plenty of time to flesh out a character, but in terms of what inspired them, it was always very loose.

    I often used film and TV actors to get a solid idea of the appearance, then I would flesh out backstory and character traits to varying degrees of detail. Moira started life as a Morrigan (Dragon Age) clone and had essays of background written up, and the more I researched Rashemen the more I added.
    Olwyn had.. er… a name and a subrace; otherwise most of her background was written ad hoc (Olwyn literally spawned from my interpretation of a paragraph in the book of exalted deeds).
    Kamilah was originally a male bard, played on another server. Said bard died pretty pathetically, but I liked the concept of an avant-garde bard in Faerun so much that I wrote him a twin sister into his backstory and played her instead.

    My NPCs were usually a bit more clear-cut, although I pretty much winged 90% of my DM events so the characters were usually just designed to fit the scenario (i.e. Wouldn't a bashful, idiotic newbie of a guard really bring the most of this situation). Some survived the event and graduated to a second dimension of personality, sometimes accompanied by a backstory! (re: Olenin). Since I needed names fast they were often ripped straight from books.

    The key exception being the surly Naval Officer guy with the horse (Selgaunt) and the gnomish assistant (Forbes?). I cannot for the life of me remember that guy's name (does anyone remember?) as I didn't write it down outside of the DM forums. But he was basically a carbon copy of Stephen Fry's portrayal of Arthur Wellesley, Duke of Wellington in Blackadder the Third.



  • I'll just start going through my accounts in alphabetical order. Some chars have more inspiration, some very little - but I'll list all just for the kicks.

    Acitzam

    Aluna Pothpatek Priestess of Set, I first thought I'd make her, as I realized how many scalykind enemies there are around Narfell. The idea was to get them all united under the banner of Set/Sseth. Nothing yet on that front…

    C'tan Sunburn One of my longer lasting chars, C'tan wasn't even originally meant to be good all the way. I wanted him to be a "rayman", cleric with as many beams as possible. I had planned him to be such a scholarly fella, he'd fall into some 'heresy' of lathander.. how the gods of the sun move like the sun, thus next true sungod would be not Lathander, but Tezca from Maztica (Chaotic Evil god of sun). That would have allowed Sun and Evil Domain. Neg. Energy ray at 1st and Searing Light at 2nd. However, character interaction caused him to go all the way to the good side. Go figure. No beam pew-pew. 😞

    Gloirin Dantoff: Priestess of Thard Harr, mostly just a product of reading too much Faiths&Pantheons.

    Greatest Rager of Village Elderly Lamb …or Grovel for short. I made him around the time when the other gnomes (Gilda, Garmey and Perri) were active too. Just a wee lunatic inspired by the soundset he uses 😛

    Kalienah Summerbloom Plot character made for Salsa's Orcus plot. Some kind of half-demoness priestess of Orcus. Not much more to tell there.

    Yaotl Chimalpopoca Reading the Maztica campaign set, me and Vash made two mazticans. Mine was jaguar warrior of Tezca - theyhad some restrictions such as no metal weapon / armors, and would trot about ripping hearts out and offering them to the sun. Too bad Vash doesn't play anymore and Yaotl doesn't really speak common.

    To Be Continued..



  • The Dolvaks were the first idea we had, basically we wanted some VErgadain following bullies to invade a server. We actually tried a couple other servers before finding Narfell.

    Dwin inherited 2 very important character traits that were very timely in 2003; Grumpy/Dwarfy Gimli and Tony Soprano. I figured that any money-loving Vergadain follower would do well to take on a mob-boss type personality. Its still how I try to play him, though his INT isnt as high as a mob-boss, so I try to dumb him down a bit. That's actually the biggest challenge in playing him.

    Hess Arksaniss was the first PnP character I ever rolled. I wont give you a year, but I'm betting he was rolled up well before 90% of this server was born :). Back then he was a Human Fighter/Magic-User combo and rode a Pegasus. (Clash of the Titans was a current influence back then).

    I re-rolled Hess about 10 years ago when we played some PnP at work during lunch. That's when he became a Half-elf RGR/DRD. For his back story I actually based it completely on my own RL family history. In the latter half of the 18th century my family was settled in a fort in Western PA. The indians were being back by the Brits in that area to terrorize the American colonists. They attacked our family's fort one day and massacred many women and children. They kidnapped 2 boys. One got away (Hess) and the other was taken to Canada where he was raised as part of the tribe and eventually became chief. Its all documented here, and is a pretty cool story: http://noel.mcn.org/Westmoreland/WhitePeter.htm



  • Creating a character is a very fluid (and sometimes very slow) process for me. I rarely have a fixed concept or any one single source of inspiration when I start out, but rather a jumble of vaguely defined ideas and thoughts sloshing about, and it's usually only when I get a feel for the character's personality that I bring them into being.

    Ragnhild, the first character to "stick" in Narfell, was created with atypical speed in one afternoon, inspired by nothing more spectacular than a group of Nordic players creating a small band of "Glacial Barbarians" who initially spoke nothing but their own tongue (Swedish). I rolled up a standard barbarian, outfitted her with a spear in classic valkyrian style and bam, that was that! The rest of her story, I made up IG, and her personality simply flowed from this very simple basic outline and the many interactions with others that followed IG.

    Sabre too is the result of outside influence as she was made specifically to join the Black Sails, after weeks of nagging by their then guild leader. She's in some ways a typical "pirate", but I also put a lot of thought into her backstory, trying to create a more complex character who could truly walk the fine line between good and evil (I knew from the start that I wouldn't enjoy playing outright evil). Duality is at the core of Sabre's being, the name "Seesaw" signifying this constant to-and-fro between good and bad, hot and cold (even her weaponry reflects this), salty and sweet, joking and melancholy. It's a concept which really worked, especially in the Sails setting with the many moral quandries a life of piracy presents!

    For my most recent character, Willow, I did insert some shamelessly Indiana Jones'esque features such as her eternal state of scruffiness and more blatantly, the whip, but mostly I wanted to create an explorer, someone very free spirited and curious who would seek to see all the places in Narfell (that not even her player has experienced yet!). She could have been a ranger, rogue or bard, but Shaundakul is a deity that fit my ambition like a glove, and so I decided to try a cleric for the first time on Narfell. With the domains of Travel and Air, it's perhaps natural that she turned out something of an airhead…


  • Legion

    Kayleb the Beggar: My first ever character in Narfell (that didn't die instantly - my first actual character started off in the Gypsy Camp while it was home to 20ft tall demons). I was brand new to NWN and the last DnD I played was Advanced Dungeons and Dragons back in High School.

    The idea behind Kayleb was to let the RP mold the character. Starting off as a street beggar, I took a level of Rogue (closest thing I could think of to "commoner" class). I was hoping to become a paladin, but the paladin characters always treated Kayleb quite harshly. Through IC conversations about religion he eventually embraced Illmater as his patron god.

    I found playing a non-combat character to be pretty much impossible however. So I eventually knocked up a new character who could I could play solo when I needed to. Marty.

    Martoushca Leaffall: My second character. I figured the best way to play in a quiet timezone and still have a meaningful connection with the other players was to play as a scout. That way I could be out "in the field" alone and report anything groovy back to the other players via the forum.

    So I needed a character that could heal a bit, was good out in the sticks, that could take a bit of a beating, and who could run away if things got scary. So I went with a halfling rogue/druid/barbarian. Rogue so I could dish out a bit of damage, Druid so I could heal a bit and actually hit stuff (+2 in wilderness areas baby!), and barbarian for a bit of a HP boost and the ability to barbarian fast run the hell away from stuff.

    So unlike Kayleb where the classes were based on the RP, for Marty I based her personality on the classes she was taking. Fiesty (barbarian) raised in the city (rogue) but with a connection with nature (druid). Gentle and delicate one moment (rogue), and cranky the next (barbarian). Wise (druid) and intelligent (rogue) but with an impulsive nature (barbarian).

    I signed her up with the guilds that matched her personality. I did have in mind to join the Peltarch Defenders to serve as a scout, but I could never get in. Also hoped to join up with the Wolves, but she also had trouble finding a way in there. The Legion on the other hand was very active and it wasn't long before she signed up with them. The Sisterhood help play out her kind and ladylike side. She also hooked up with the Circle to gain some guidance for her gardening work in the city.

    Other influences on Marty's personality were Cindy Lauper and my Daughter.

    Grobble: … Goblins are awesome. I tried pretty hard to fill the comic relief role with Marty, but so often it seemed to be interpreted by other players as a challenge to grating PvP RP. I really wanted to play a character that could more easily play that kind of role - but for some reason didn't think that the obvious potential for PvP that would come from playing a goblin would bother me... I really don't like PvP.



  • He'd be a dervish dancer crazy bard or drunken master (insane?) monk if anything!



  • @489646522d=Emerwyn:

    As for the aesthetics, who hasn't played Soul Blade/Soul Calibur? Siegfried anyone?

    Speaking of Soul Calibur, my next planned character is going to be based on Lord Geo Dampierre.

    Be afraid.