Build 905S



  • (With special thanks to @Tpickles for our fledgling version/content management system and holding my hand through nwsync manifests and test to play server migration.)

    • Parent races for subraces (meaning if you're a sun elf, you can use 'elf only' items once again
    • Horse naming is corrected
    • NPC resurrection conversation should be working again (TR is in)
    • Added race to tracking at all levels (meaning that even when you see a spawn name, it will still tell you what race the spawn is)
    • Added "!sc" as command abbreviation for "!skillcheck"; DM success messages will now automatically tag as "(<skill> success)" so as not to be super confusing when receiving the tell.
    • Added "!reveal" and "!unreveal" command for stealthers that will "listen" reveal them to their parties
    • Fixed DM color issues where yellow was registering as orange
    • Fixed MW Medicineman's Belt
    • Fixed Plane of Elemental Earth Transitions (the air is a little better though)
    • Changed "Frustrated Dock Worker" faction
    • Changed "Enraged Umberhulk" faction
    • Added faction ID to dm_dumplocals command
    • Fixed paladin/blackguard detect good/evil
    • Ankhegs and Stone Flyers now have custom AI (Rust)
    • Fixed some faction issues for some critters
    • Added more PS chests in the super secret and majestic DM Sanctuary. This means more dungeon chests, guys. Go out and explore!
    • The Giantspires have been greatly expanded with 17+ maps (more to come, wait for it) (DrD)
    • Many more creatures added to DM's palette (DrD)


  • Resurrection conversation is still busted, but at least the window stays up. Should be able to fix it for 905S2.



  • Server version 8193.13 note:

    • While this applies to all PrCs, it only affects Pale Master at the moment: prestige class caster levels (as defined by the class) are now added to base class caster levels when calculating over caster level for spell purposes. This would imply that a wizard 5/pale master 10 would now have an effective caster level of 10 as opposed to 5 when casting wizard spells. Your magic missiles will have 5 missiles.