Build 905E
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Notes from Dorakhan
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DMs now have /e message channel that will both shout announcements and send messages to Discord #General.
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Fixed transition errors in a variety of places.
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Various other bug fixes.
 
Notes from Its_A_Fire
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Random encounters have been added to a few locations with more to come. Specific mobs will have a chance of being replaced with another one, some may irregularly contain a boss type creature, and other spawns might appear in rotating regions of the same map. All random encounters have been specifically designed by a DM or dev for the area where they appear.
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Tuck Me Inn rooms and a few campfires (Ruined Tower, Heroes' Bluff) have been updated with rest system triggers/tags.
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A new DM override to turn creature morale checks on and off for an entire area. See !dm_help or developer thread for details.
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The !skillcheck command now properly accounts for the Pick Pocket penalty.
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Nars Pass undead removed per PC action.
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Rules & info journal entries updated with current information. (Thanks Zangeen, Seisan!)
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Road signs updated along Nars Pass, Long Road
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Minor spawner error clean-up.
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Better Bardic armor error message added.
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Chat meta channels disabled.
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Dying PCs will drop small diamond items into loot bags.
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A PC's auto-emote toggle setting should persist over reset.
 
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(Edited because the pre-written random encounters announcement was a bit more ambitious than what we finished before the Jiyyd finale urged us into an update. Only a few changes live right now, but more are coming.)