Creature Name:
Hobgoblin Magicker
Creature Type:
Goblinoid
Common Habitat:
Tainted Animal Den
Rawlinswood - Northeast
-=Defenses=-
@2f6f788919:
Armoring: Very Poor
Damage Tolerance: Poor
Resistance to Physical Damage: None
Resistance to Elemental Damage: Frost (minor)
Resistance to Spells: None
Body Fortitude: Very Poor
Reflexes: Very Poor
Willpower: Poor
Immunities: None
-=Offense=-
@2f6f788919:
Combat Skill: Very Poor
Damage Output: Very Poor
Combat Techniques: None
Known Spells: Electric Jolt, Flare, Daze, Acid Splash, Ray of Enfeeblement, Negative Energy Ray, Cloud of Bewilderment
-=Info=-
The Hobgoblin Magicker is the least powerful of the Hobgoblin casters that inhabit the Rawlinswood, but that does not mean they can be understimated. They are capable of casting several sensorial disabling spells such as Cloud of Bewilderment or Daze, making the victim vulnerable to attacks from other hoboglins. Often they will attempt to debiiltate their victms with Ray of Enfeeblement so their victims can not give chase or flee before they cast other spells. They are capable of keeping their mind more focused than most of the allies that inhabit the same areas, but they will not doubt to flee if the odds don't look well for them.
In the defensive department, they are fairly easy to strike and damage, although like other hobgoblins, they have mild resistance to frost damage. This element is best avoided when engaging them. For the rest, their body isn't specially resilient to anything else, and they can not withstand much damage before becoming incapacitated.
They seem to carry always a Short Sword which they use very inefficiently, as well as a piece of Blue Quartz. Amongst their belongings it's not strange to find beverages and potions such as Mage Armor Potion, Potion of Sparkle, and sometimes low circle arcane spell scrolls.