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rules:class-guides:cleric [2019/11/26 07:31]
admin [Related Guides]
rules:class-guides:cleric [2019/11/26 08:06] (current)
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 Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron'​s vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity'​s domains. These domains grant the cleric special powers, and give him access to spells that he might otherwise never learn. Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron'​s vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity'​s domains. These domains grant the cleric special powers, and give him access to spells that he might otherwise never learn.
  
-===== Deity =====+===== Deity & Domains ​=====
  
 Narfell is set in the Forgotten Realms, where clerics are required to represent a patron deity from the official books. Because we are a roleplaying server, your character will be expected to advance their deity'​s dogma. You'll find a wealth of information on Forgotten Realms deities online. Narfell is set in the Forgotten Realms, where clerics are required to represent a patron deity from the official books. Because we are a roleplaying server, your character will be expected to advance their deity'​s dogma. You'll find a wealth of information on Forgotten Realms deities online.
  
-===== Domains ===== +In respect ​to your character, taking levels ​of cleric means you have selected a deity for your character ​and cleric ​domains ​that correspond to eachother.
- +
-Your clerical domains need to match your chosen deity. Speak with the Spiritual Adviser in the main Lobby. For a complete listing ​of deities ​and domains ​please see [[rules:​domains|this article]].+
  
 +You can reference our listing of approved cleric domains by deity in the [[rules:​domains|]] article.
  
 +To validate your cleric, please seek a spiritual advisor. One is present in the new character lobby. Ask a DM to find a Spiritual Advisor if you are above level 4.
  
 ===== Narfell Modifications ===== ===== Narfell Modifications =====