Most cities have a horse trader offering a local selection of mounts and trained for tasks in need by the region. Once you find a horse that suits your needs, select it, then speak to the merchant to buy it.
Buying a new horse whne you already own one will replace your current horse.
Paladins gain a summonable mount at level 5. They can have a purchased horse in addition to their paladin steed.
In order to unsummon your mount, simply use the summon mount feat again. There is no duration for the summon, but you may only summon it once per day (meaning if you unsummon it, you'll need to rest to see it again).
After removing it from your party, the horse will stay where you leave it. Horses are fragile and very likely to get killed if they enter combat. Try and keep them safe.
Hitching posts allow you to "store" your horse and can be found throughout Narfell. You must be dismounted to use a hitching post.
Once a horse is "hitched" it can be retrieved from ANY hitching post regardless of where you hitched it.
In order for a PC to ride a horse, the horse menu must be used. The horse menu is located under "special abilities" in the radial menu for your PC. (This is the leftmost submenu.) The lower three options of this submenu are for the three classes a character can have, in order from left to right. If you don’t see a horse icon in one of these slots you will be able to access it from your class menus. You may ‘individual mount’ or ‘individual dismount’ from here. Target the command on your horse.
You will find many areas that your horse won’t be willing to go with you. You will generally get a message telling you this/be automatically dismounted. You will need to manually remove the horse from your party to proceed. To do this you use the horse’s radial menu. “More actions” at the top left, then ‘remove from party’ at the bottom right. You can re-add your horse to your party simply be talking to it.
Mounted combat feat is used to determine what items you can equip while mounted. Without the feat you cannot equip a shield or offhand weapon. There are some visual errors in the game that might allow you to keep a two-handed weapon equipped on the sheet, but you will not actually be using the weapon. They are too unwieldly to use from horseback.
Mounted combat feat reduces spell-casting penalty (while mounted) by 10.
Characters with the "Mounted Combat" feat are able to roam far and wide with their horses. Characters without the feat will find that there are a great many areas they can’t entice their horses to go with them to.
Riding a horse will apply effects to the player according to their Ride skill and feats. They are displayed in the chat log after a PC gets on their mount:
Effective Ride Skill
which is calculated via factoring in an area penalty to the total ride skill, and capped at a PC's ranks in ride. Expect most underground areas to incur a heavy penalty, usually this is -20
but can be more in areas with difficult terrain.Mounted Combat
, of Effective Ride Skill / 5
, capped at 5AB Penalty | |
---|---|
Single Handed* | -6 + Effective Ride Skill /4 , highest value of -2 |
Single Handed with Mounted Combat | -6 + Effective Ride Skill /2 |
Dual Wield | -10 + Effective Ride Skill /4 , highest value of -2 |
Dual Wield with Mounted Combat | -10 + Effective Ride Skill /2 |
Two-Handed | -10 + Effective Ride Skill /4 , highest value of -2 |
Two-Handed with Mounted Combat | -10 + Effective Ride Skill /2 |
Ranged | -6 + Effective Ride Skill /4 , highest value of -2 |
Ranged with Mounted Archery | -6 + Effective Ride Skill / 2 |
* Single handed applies to PCs wielding a shield, torch or nothing in their off hand
Narfell has jousting lists in Peltarch. You may use your own horse, your paladin mount, or a specially provided jousting horse. To play firstly mount and take a lance from the Jousting Lance Rack. Then you and your opponent should each click one of the Jousting Registers. Once you're both ready the engine will take care of the pass. Your jousting skill depends on Mounted Combat Feat, Ride Skill, and Base Attack Bonus. The result will be announced automatically to the crowd. If your lance breaks get a new one. If you wish to resign from or cancel a joust please click the 'Jousting Info' board.
If you're encumbered do not joust - it breaks the system.