Build 913



  • Dorakhan

    Major spell and rest changes.

    REGULAR SPELLS

    Tenser's Transformation

    • Change strength bonus from 2d4 to 4 (as per PnP)
    • Change dexterity bonus from 2d4 to 4 (as per PnP)
    • Modify "attack bonus" such that we use standard attacks per round rather than the "ModifyAttacks" effect. This would result in an attack bonus of, for example +20/15/10/5 instead of +20/15/20/15.

    Divine Power

    • Modify "attack bonus" such that we use standard attacks per round rather than the "ModifyAttacks" effect. This would result in an attack bonus of, for example +20/15/10/5 instead of +20/15/20/15.

    Mordenkainen's Sword

    • No longer requires component

    CANTRIPS

    Infinite - the following cantrips are infinite use (the below changes are in addition)

    (Please note that as of now, charisma casters that spend their last cantrip on something NOT an infinite cantrip will then lose use of the cantrip. Possible changes coming in the future to then allow continued casting of only those cantrips until rest, but not yet implemented. These also function only at cantrip level so empower and extend still function - or level 1s for blackguard/assassin but will not be refunded upon use.)

    • Acid splash - ranged touch attack, 1d4 + caster modifier in damage
    • Daze - no additional benefits
    • Electric jolt - ranged touch attack, 1d4 + caster modifier in damage
    • Flare - no additional benefits
    • Light - no additional benefits (removed temp property for items but we're fairly sure nobody knew about this or used it and continual flame still serves this function)
    • Ray of frost - ranged touch attack, 1d4 + caster modifier in damage

    Non-Infinite - the following cantrips would NOT be infinite use

    • Cure minor wounds - increase to 1d4 (this also applies to the potion)
    • Inflict minor wounds - increase to 1d4
    • Resistance - no change
    • Virtue - no change

    REST CHANGES

    • Location/Availability - Resting is impossible on maps with spawns if any hostile spawns still live - outside of designated wilderness rest areas (none have been populated so far). This means that if you want to rest in an a remote hostile area, you'll need to kill everything on it or go somewhere else to rest.
    • Duration - rest times for all levels have been changed to 30 seconds.

    Seisan

    • AI Burrowing revision: less overkill earthquake effect (reduced effective distance both of the effect and when the immobile creature is chasing PCs); plus now slow effect doubles the time it takes to reach a target while burrowing.
    • Creatures now adjust their category size during OnSpawn event depending on their suffixes/prefixes (still had to go through a bunch to manually make the change)